AI Insights · Timothy · July 2022
Top 5 Platformer Games in the UK: Q2 2022 Performance
Discover the performance trends of the top 5 platformer games in the UK for Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 platformer games in the United Kingdom. Below is an overview of each game's performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Subway Surfers
Throughout Q2 2022, Subway Surfers from Sybo Games ApS experienced a varied performance. Weekly revenue peaked at approximately $71.5K in mid-May before stabilizing around $21.6K by the end of June. The game saw a significant rise in weekly downloads, peaking at nearly 200K in mid-April, and then gradually declining to around 71.4K by the end of the quarter. Active users increased from 1.85M at the start of the quarter to a high of 4.49M in late May, before settling at around 3.81M by the end of June.
Stumble Guys
Stumble Guys by Scopely, Inc. showed steady growth in Q2 2022. Weekly revenue grew from $5.3K at the end of March to $13.5K by the end of June. Downloads followed a similar upward trend, starting at around 13.6K and surging to 86.6K by the end of the quarter. Active users also increased significantly, starting at 103K and reaching 379K by the end of June.
Sonic Forces PvP Racing Battle
SEGA's Sonic Forces PvP Racing Battle experienced fluctuating metrics in Q2 2022. Weekly revenue peaked at $7.5K in mid-April, before declining to around $5.3K by the end of June. Downloads saw a high of 32.8K in late April, but dropped to approximately 10.5K by the end of the quarter. Active users peaked at 150K in early May, before gradually decreasing to around 95.5K by the end of June.
CookieRun: OvenBreak
CookieRun: OvenBreak by Devsisters saw modest performance in Q2 2022. Weekly revenue fluctuated, peaking at $5.7K in late April and ending the quarter at around $2.7K. Downloads were relatively low, with a significant spike to 4.65K in the last week of June. Active users remained stable throughout the quarter, averaging around 11.5K to 14.9K.
Super Mario Run
Nintendo's Super Mario Run showed consistent performance in Q2 2022. Weekly revenue remained steady, averaging around $2K to $2.5K. Downloads fluctuated slightly, peaking at 10.7K in mid-April and ending the quarter at around 6.5K. Active users saw a slight decline from 48.4K at the start of the quarter to around 39K by the end of June.
The data for this analysis comes from Sensor Tower, where more detailed insights can be found.